3DXchange 7.21.1603.1 (x64) Pipeline

Discussion in 'Windows Applications' started by NLin69, Apr 16, 2018.

  1. NLin69

    NLin69 Well-Known Member

    Dec 21, 2017
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    File Size: 200.33 MB
    With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool for both game design and CG workflow. What's

    New in 3DXchange 7:

    Character Conversion
    Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat!

    Prop Conversion
    3DXchange provides all the tools you need to import and export 3D props. The Transform & Alighment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object's rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later.

    Motion Conversion
    By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone's powerful Human IK motion editing tools.

    Facial Setup
    Imported characters can take advantage of iClone's powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes.

    Direct In/Out in iClone
    To further simplify the pipeline process, several critical import and export features have been implemented directly inside iClone 7, including the highly anticipated batch FBX export which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations.

    Release Notes:
    - Fixed: Certain FBX files crashes 3DXchange when exported. Feedback Tracker 1, 2, 3, 4
    - Fixed: 3DXchange crashes on importing certain OBJ files. Feedback Tracker
    - Fixed: Mesh becomes displaced when an OBJ file exported from a Daz Genesis character is modified and reimported via Modify > Replace - Mesh. Feedback Tracker
    - Fixed: Mesh becomes displaced when an OBJ file exported from a Daz Genesis character is modified and reimported via Modify > Face Setup > Morph List > Add. Feedback Tracker
    - Fixed: Unable to export iAvatar for non-standard converted characters. Feedback Tracker
    - Fixed: Auto-Conversion does not map the expressions for the Face Setup > Expression Editor > Eye tab. Feedback Tracker
    - Fixed: BVH can not be exported for iMotionPlus, an error message appears instead.
    - Fixed: Auto-converted Daz Genesis 8 characters do not assume the t-pose.
    - Fixed: Input for rotational data does not work for non-standard characters with adjusted t-pose.

    System Requirements:
    - Win 7 SP1 / 8 / 10
    - Note: 3DXchange 7 is only compatible with iClone 7, there is no backwards compatibility.